1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343
| const viewer = new Cesium.Viewer("cesiumContainer", { geocoder: false, homeButton: false, sceneModePicker: false, baseLayerPicker: false, navigationHelpButton: false, navigationInstructionsInitiallyVisible: false, animation: false, timeline: false, fullscreenButton: false, selectionIndicator: false, skyBox: false, shouldAnimate: true, infoBox: false, orderIndependentTranslucency: false, terrain: Cesium.Terrain.fromWorldTerrain(), });
viewer.cesiumWidget.creditContainer.style.display = "none"; viewer.scene.debugShowFramesPerSecond = true;
viewer.clock.currentTime = Cesium.JulianDate.fromIso8601( "2021-11-09T20:27:37.016064475348684937Z" );
const scene = viewer.scene;
viewer.camera.flyTo({ destination: new Cesium.Cartesian3( -2703640.80485846, -4261161.990345464, 3887439.511104276 ), orientation: new Cesium.HeadingPitchRoll( 0.22426651143535548, -0.2624145362506527, 0.000006972977223185239 ), duration: 0, });
let tileset; try { tileset = await Cesium.Cesium3DTileset.fromIonAssetId(2333904);
const translation = new Cesium.Cartesian3( -1.398521324920626, 0.7823052871729486, 0.7015244410592609 ); tileset.modelMatrix = Cesium.Matrix4.fromTranslation(translation);
tileset.maximumScreenSpaceError = 8.0;
scene.pickTranslucentDepth = true; scene.light.intensity = 7.0;
viewer.scene.primitives.add(tileset); } catch (error) { console.log(`tileset加载出错: ${error}`); }
const classificationStyle = new Cesium.Cesium3DTileStyle({ color: "color(${color})", });
const translucentWindowsStyle = new Cesium.Cesium3DTileStyle({ color: { conditions: [["${component} === 'Windows'", "color('gray', 0.7)"]], }, });
const emptyFragmentShader = "void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {}"; const unlitShader = new Cesium.CustomShader({ lightingModel: Cesium.LightingModel.UNLIT, fragmentShaderText: emptyFragmentShader, });
const materialShader = new Cesium.CustomShader({ lightingModel: Cesium.LightingModel.PBR, fragmentShaderText: ` const int WINDOW = 0; const int FRAME = 1; const int WALL = 2; const int ROOF = 3; const int SKYLIGHT = 4; const int AIR_CONDITIONER_WHITE = 5; const int AIR_CONDITIONER_BLACK = 6; const int AIR_CONDITIONER_TALL = 7; const int CLOCK = 8; const int PILLARS = 9; const int STREET_LIGHT = 10; const int TRAFFIC_LIGHT = 11;
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { int featureId = fsInput.featureIds.featureId_0;
if (featureId == CLOCK) { // Shiny brass 光亮的黄铜色 material.specular = vec3(0.98, 0.90, 0.59); material.roughness = 0.1; } else if ( featureId == STREET_LIGHT || featureId == AIR_CONDITIONER_BLACK || featureId == AIR_CONDITIONER_WHITE || featureId == AIR_CONDITIONER_TALL || featureId == ROOF ) { // 暗哑铝色 material.specular = vec3(0.91, 0.92, 0.92); material.roughness = 0.5; } else if (featureId == WINDOW || featureId == SKYLIGHT) { // 半透明,但也设置一个橙色的自发光颜色,这样看起来就像从里面被照亮了 material.emissive = vec3(1.0, 0.3, 0.0); material.alpha = 0.5; } else if (featureId == WALL || featureId == FRAME || featureId == PILLARS) { // 把墙壁和柱子涂成白色,与黄铜钟色形成对比 material.diffuse = mix(material.diffuse, vec3(1.0), 0.8); material.roughness = 0.9; } else { // brighten everything else 照亮其他的一切 material.diffuse += 0.05; material.roughness = 0.9; } } `, });
const NOTHING_SELECTED = 12; const selectFeatureShader = new Cesium.CustomShader({ uniforms: { u_selectedFeature: { type: Cesium.UniformType.INT, value: NOTHING_SELECTED, }, }, lightingModel: Cesium.LightingModel.PBR, fragmentShaderText: ` const int NOTHING_SELECTED = 12; void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { int featureId = fsInput.featureIds.featureId_0;
if (u_selectedFeature < NOTHING_SELECTED && featureId == u_selectedFeature) { material.specular = vec3(1.00, 0.85, 0.57); material.roughness = 0.1; } } `, });
const multipleFeatureIdsShader = new Cesium.CustomShader({ uniforms: { u_selectedFeature: { type: Cesium.UniformType.FLOAT, value: NOTHING_SELECTED, }, }, lightingModel: Cesium.LightingModel.UNLIT, fragmentShaderText: ` const int IDS0_WINDOW = 0; const int IDS1_FACADE = 2; const int IDS1_ROOF = 3; const vec3 PURPLE = vec3(0.5, 0.0, 1.0); const vec3 YELLOW = vec3(1.0, 1.0, 0.0); const vec3 NO_TINT = vec3(1.0);
void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { int featureId0 = fsInput.featureIds.featureId_0; // fine features 优良要素 int featureId1 = fsInput.featureIds.featureId_1; // coarse features 粗糙要素
// 使用这两个要素 ID 集合来确定要素的位置 float isWindow = float(featureId0 == IDS0_WINDOW); float isFacade = float(featureId1 == IDS1_FACADE); float isRoof = float(featureId1 == IDS1_ROOF);
// 将屋顶窗户着色为黄色,将外墙窗户着色为紫色 vec3 tint = NO_TINT; tint = mix(tint, YELLOW, isWindow * isRoof); tint = mix(tint, PURPLE, isWindow * isFacade); material.diffuse *= tint; } `, });
function defaults() { tileset.style = undefined; tileset.customShader = unlitShader; tileset.colorBlendMode = Cesium.Cesium3DTileColorBlendMode.HIGHLIGHT; tileset.colorBlendAmount = 0.5; tileset.featureIdLabel = 0; }
const showPhotogrammetry = defaults;
function showClassification() { defaults(); tileset.style = classificationStyle; tileset.colorBlendMode = Cesium.Cesium3DTileColorBlendMode.MIX; }
function showAlternativeClassification() { showClassification(); tileset.featureIdLabel = 1; }
function translucentWindows() { defaults(); tileset.style = translucentWindowsStyle; }
function pbrMaterials() { defaults(); tileset.customShader = materialShader; }
function goldenTouch() { defaults(); tileset.customShader = selectFeatureShader; }
function multipleFeatureIds() { defaults(); tileset.customShader = multipleFeatureIdsShader; }
const nameOverlay = document.createElement("div"); viewer.container.appendChild(nameOverlay); nameOverlay.className = "backdrop"; nameOverlay.style.display = "none"; nameOverlay.style.position = "absolute"; nameOverlay.style.bottom = "0"; nameOverlay.style.left = "0"; nameOverlay.style["pointer-events"] = "none"; nameOverlay.style.padding = "4px"; nameOverlay.style.backgroundColor = "black"; nameOverlay.style.whiteSpace = "pre-line"; nameOverlay.style.fontSize = "12px";
let enablePicking = true; const handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas); handler.setInputAction(function (movement) { if (enablePicking) { const pickedObject = viewer.scene.pick(movement.endPosition); if (pickedObject instanceof Cesium.Cesium3DTileFeature) { nameOverlay.style.display = "block"; nameOverlay.style.bottom = `${ viewer.canvas.clientHeight - movement.endPosition.y }px`; nameOverlay.style.left = `${movement.endPosition.x}px`; const component = pickedObject.getProperty("component"); const message = `Component: ${component}\nFeature ID: ${pickedObject.featureId}`; nameOverlay.textContent = message; } else { nameOverlay.style.display = "none"; } } else { nameOverlay.style.display = "none"; } }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
const clickHandler = new Cesium.ScreenSpaceEventHandler(scene.canvas); handler.setInputAction(function (movement) { if (enablePicking) { const pickedObject = scene.pick(movement.position); if ( Cesium.defined(pickedObject) && Cesium.defined(pickedObject.featureId) ) { selectFeatureShader.setUniform( "u_selectedFeature", pickedObject.featureId ); } else { selectFeatureShader.setUniform("u_selectedFeature", NOTHING_SELECTED); } } }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
Sandcastle.addToggleButton("启用拾取", enablePicking, function (checked) { enablePicking = checked; });
const demos = [ { text: "显示分类", onselect: showClassification, }, { text: "显示另一种分类", onselect: showAlternativeClassification, }, { text: "(半)透明窗户", onselect: translucentWindows, }, { text: "风格化的PBR材质", onselect: pbrMaterials, }, { text: "金色材质(效果)", onselect: goldenTouch, }, { text: "多要素ID集合", onselect: multipleFeatureIds, }, { text: "无分类", onselect: showPhotogrammetry, }, ]; Sandcastle.addDefaultToolbarMenu(demos); showClassification();
|