原文链接及内容

运行界面

对于晕渲地貌,使用单个平铺的高程数据源作为输入。晕渲地貌是通过图层的颜色表达式的样式来计算的。当用户拖动其中一个滑块时,样式变量就会更新。band运算符用于从相邻像素中采样数据以计算坡度和坡向,这是通过['band', bandIndex, xOffset, yOffset]语法完成的。

main.js代码如下:

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import Map from 'ol/Map.js';
import View from 'ol/View.js';
import {OSM, XYZ} from 'ol/source.js';
import {WebGLTile as TileLayer} from 'ol/layer.js';

const variables = {};

// The method used to extract elevations from the DEM.
// In this case the format used is
// red + green * 2 + blue * 3
//
// Other frequently used methods include the Mapbox format
// (red * 256 * 256 + green * 256 + blue) * 0.1 - 10000
// and the Terrarium format
// (red * 256 + green + blue / 256) - 32768
function elevation(xOffset, yOffset) {
return [
'+',
['*', 256, ['band', 1, xOffset, yOffset]],
['*', 2 * 256, ['band', 2, xOffset, yOffset]],
['*', 3 * 256, ['band', 3, xOffset, yOffset]],
];
}

// Generates a shaded relief image given elevation data. Uses a 3x3
// neighborhood for determining slope and aspect.
const dp = ['*', 2, ['resolution']];
const z0x = ['*', ['var', 'vert'], elevation(-1, 0)];
const z1x = ['*', ['var', 'vert'], elevation(1, 0)];
const dzdx = ['/', ['-', z1x, z0x], dp];
const z0y = ['*', ['var', 'vert'], elevation(0, -1)];
const z1y = ['*', ['var', 'vert'], elevation(0, 1)];
const dzdy = ['/', ['-', z1y, z0y], dp];
const slope = ['atan', ['^', ['+', ['^', dzdx, 2], ['^', dzdy, 2]], 0.5]];
const aspect = ['clamp', ['atan', ['-', 0, dzdx], dzdy], -Math.PI, Math.PI];
const sunEl = ['*', Math.PI / 180, ['var', 'sunEl']];
const sunAz = ['*', Math.PI / 180, ['var', 'sunAz']];

const cosIncidence = [
'+',
['*', ['sin', sunEl], ['cos', slope]],
['*', ['*', ['cos', sunEl], ['sin', slope]], ['cos', ['-', sunAz, aspect]]],
];
const scaled = ['*', 255, cosIncidence];

const shadedRelief = new TileLayer({
opacity: 0.3,
source: new XYZ({
url: 'https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png',
}),
style: {
variables: variables,
color: ['color', scaled, scaled, scaled],
},
});

const controlIds = ['vert', 'sunEl', 'sunAz'];
controlIds.forEach(function (id) {
const control = document.getElementById(id);
const output = document.getElementById(id + 'Out');
function updateValues() {
output.innerText = control.value;
variables[id] = Number(control.value);
}
updateValues();
control.addEventListener('input', function () {
updateValues();
shadedRelief.updateStyleVariables(variables);
});
});

const map = new Map({
target: 'map',
layers: [
new TileLayer({
source: new OSM(),
}),
shadedRelief,
],
view: new View({
extent: [-13675026, 4439648, -13580856, 4580292],
center: [-13615645, 4497969],
minZoom: 10,
maxZoom: 16,
zoom: 13,
}),
});

界面布局文件index.html代码如下:

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Shaded Relief (with WebGL)</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
table.controls td {
padding: 2px 5px;
}
table.controls td:nth-child(3) {
text-align: right;
min-width: 3em;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<table class="controls">
<tr>
<td><label for="vert">vertical exaggeration:</label></td>
<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
<td><span id="vertOut"></span> x</td>
</tr>
<tr>
<td><label for="sunEl">sun elevation:</label></td>
<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
<td><span id="sunElOut"></span> °</td>
</tr>
<tr>
<td><label for="sunAz">sun azimuth:</label></td>
<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
<td><span id="sunAzOut"></span> °</td>
</tr>
</table>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://cdn.jsdelivr.net/npm/elm-pep@1.0.6/dist/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>