原文链接及内容

效果如下视频所示:

示例代码如下:

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<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>数据加载中...</h1></div>
<div id="toolbar">
<div id="terrainMenu"></div>
<div id="zoomButtons"></div>
<div id="toggleLighting"></div>
<div id="sampleButtons"></div>
</div>
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const viewer = new Cesium.Viewer("cesiumContainer", {
geocoder: Cesium.IonGeocodeProviderType.GOOGLE,
sceneModePicker: false,
homeButton: false,
navigationHelpButton: false,
baseLayerPicker: false,
navigationInstructionsInitiallyVisible: false,
animation: false,
timeline: false,
fullscreenButton: false,
selectionIndicator: false,
skyBox: false,
shouldAnimate: true,
});

viewer.cesiumWidget.creditContainer.style.display = "none";
viewer.scene.debugShowFramesPerSecond = true;

const scene = viewer.scene;
scene.globe.depthTestAgainstTerrain = true;

let worldTerrain;
try {
worldTerrain = await Cesium.createWorldTerrainAsync();
viewer.scene.terrainProvider = worldTerrain;
scene.globe.show = false;
} catch (error) {
window.alert(`创建 world terrain 时出错. ${error}`);
}

let worldTileset;
try {
worldTileset = await Cesium.createGooglePhotorealistic3DTileset({
/**
* 只有 Google Geocoder 可与 Google Photorealistic 3D Tiles 配合使用。
* 将查看器构造函数选项的`geocode`属性设置为 IonGeocodeProviderType.GOOGLE。
*/
onlyUsingWithGoogleGeocoder: true,
});
viewer.scene.primitives.add(worldTileset);
} catch (error) {
console.log(`加载 Photorealistic 3D Tiles 图块集时出错. ${error}`);
}

Sandcastle.addToolbarMenu([
{
text: "加载3D Tiles",
onselect: () => {
scene.globe.show = false;
worldTileset.show = true;
},
},
{
text: "加载地形",
onselect: () => {
scene.globe.show = true;
worldTileset.show = false;
},
},
]);

Sandcastle.addDefaultToolbarMenu([
{
/**
* 要点或广告牌贴地,
* 请将heightReference属性设置为 CLAMP_TO_GROUND 或 RELATIVE_TO_GROUND
*/
text: "绘制一个带标签的点",
onselect: function () {
viewer.entities.removeAll();
const pointAndLabel = viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-122.1965, 46.1915),
point: {
color: Cesium.Color.CORNFLOWERBLUE,
pixelSize: 18,
outlineColor: Cesium.Color.DARKSLATEGREY,
outlineWidth: 3,
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
disableDepthTestDistance: Number.POSITIVE_INFINITY,
},
label: {
text: "贴合在地表",
font: "14pt sans-serif",
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
horizontalOrigin: Cesium.HorizontalOrigin.LEFT,
verticalOrigin: Cesium.VerticalOrigin.BASELINE,
fillColor: Cesium.Color.GHOSTWHITE,
showBackground: true,
backgroundColor: Cesium.Color.DARKSLATEGREY.withAlpha(0.8),
backgroundPadding: new Cesium.Cartesian2(8, 4),
pixelOffset: new Cesium.Cartesian2(15, 6),
disableDepthTestDistance: Number.POSITIVE_INFINITY,
},
});
viewer.trackedEntity = pointAndLabel;
},
},
{
text: "绘制Billboard",
onselect: function () {
viewer.entities.removeAll();
const e = viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-122.1958, 46.1915),
billboard: {
image: "../images/facility.gif",
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});

viewer.trackedEntity = e;
},
},
{
/**
* 走廊、多边形和矩形若填充了单一颜色且未设置高度或拉伸高度,将被自动贴合至地面。
* 注意:将高度设为 0 会禁用贴合功能。
*/
text: "绘制Corrido(走廊)",
onselect: function () {
viewer.entities.removeAll();
const e = viewer.entities.add({
corridor: {
positions: Cesium.Cartesian3.fromDegreesArray([
-122.19, 46.1914, -122.21, 46.21, -122.23, 46.21,
]),
width: 2000.0,
material: Cesium.Color.GREEN.withAlpha(0.5),
},
});

viewer.zoomTo(e);
},
},
{
text: "绘制多边形",
onselect: function () {
viewer.entities.removeAll();
const e = viewer.entities.add({
polygon: {
hierarchy: {
positions: [
new Cesium.Cartesian3(
-2358138.847340281,
-3744072.459541374,
4581158.5714175375,
),
new Cesium.Cartesian3(
-2357231.4925370603,
-3745103.7886602185,
4580702.9757762635,
),
new Cesium.Cartesian3(
-2355912.902205431,
-3744249.029778454,
4582402.154378103,
),
new Cesium.Cartesian3(
-2357208.0209552636,
-3743553.4420488174,
4581961.863286629,
),
],
},
material: Cesium.Color.BLUE.withAlpha(0.5),
},
});

viewer.zoomTo(e);
},
},
{
text: "绘制带纹理的多边形",
onselect: function () {
if (!Cesium.Entity.supportsMaterialsforEntitiesOnTerrain(viewer.scene)) {
window.alert(
"该平台不支持地形实体材质",
);
return;
}

viewer.entities.removeAll();
const e = viewer.entities.add({
polygon: {
hierarchy: {
positions: [
new Cesium.Cartesian3(
-2358138.847340281,
-3744072.459541374,
4581158.5714175375,
),
new Cesium.Cartesian3(
-2357231.4925370603,
-3745103.7886602185,
4580702.9757762635,
),
new Cesium.Cartesian3(
-2355912.902205431,
-3744249.029778454,
4582402.154378103,
),
new Cesium.Cartesian3(
-2357208.0209552636,
-3743553.4420488174,
4581961.863286629,
),
],
},
material: "../images/Cesium_Logo_Color.jpg",
classificationType: Cesium.ClassificationType.BOTH,
stRotation: Cesium.Math.toRadians(45),
},
});

viewer.zoomTo(e);
},
},
{
text: "绘制矩形",
onselect: function () {
viewer.entities.removeAll();
const e = viewer.entities.add({
rectangle: {
coordinates: Cesium.Rectangle.fromDegrees(-122.3, 46.0, -122.0, 46.3),
material: Cesium.Color.RED.withAlpha(0.5),
},
});

viewer.zoomTo(e);
},
},
{
text: "绘制模型",
onselect: function () {
viewer.entities.removeAll();
const e = viewer.entities.add({
position: Cesium.Cartesian3.fromDegrees(-122.1958, 46.1915),
model: {
uri: "../SampleData/models/CesiumMan/Cesium_Man.glb",
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
minimumPixelSize: 128,
maximumScale: 100,
},
});

viewer.trackedEntity = e;
},
},
{
text: "绘制折线(多线段)",
onselect: function () {
if (!Cesium.Entity.supportsPolylinesOnTerrain(viewer.scene)) {
window.alert("此平台不支持在地形上(贴合)多段线");
}

viewer.entities.removeAll();
viewer.entities.add({
polyline: {
positions: Cesium.Cartesian3.fromDegreesArray([
86.953793, 27.928257, 86.953793, 27.988257, 86.896497, 27.988257,
]),
clampToGround: true,
width: 5,
material: new Cesium.PolylineOutlineMaterialProperty({
color: Cesium.Color.ORANGE,
outlineWidth: 2,
outlineColor: Cesium.Color.BLACK,
}),
},
});

const target = new Cesium.Cartesian3(
300770.50872389384,
5634912.131394585,
2978152.2865545116,
);
const offset = new Cesium.Cartesian3(
6344.974098678562,
-793.3419798081741,
2499.9508860763162,
);
viewer.camera.lookAt(target, offset);
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
},
},
]);