原文链接及内容

运行界面

图层渲染可以在prerenderpostrender事件监听器中进行,这些监听器会获得一个带有对Canvas渲染上下文引用的事件。在这个例子中,prerender在鼠标所在位置周围设置了一个裁剪遮罩层——类似望远镜的效果,可以在一个图层上查看另一个图层。在地图上移动鼠标看看效果,可以使用方向键来调整望远镜的大小。

main.js代码如下:

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import Map from 'ol/Map.js';
import TileLayer from 'ol/layer/Tile.js';
import View from 'ol/View.js';
import XYZ from 'ol/source/XYZ.js';
import {fromLonLat} from 'ol/proj.js';
import {getRenderPixel} from 'ol/render.js';

const key = 'Get your own API key at https://www.maptiler.com/cloud/';
const attributions =
'<a href="https://www.maptiler.com/copyright/" target="_blank">&copy; MapTiler</a> ' +
'<a href="https://www.openstreetmap.org/copyright" target="_blank">&copy; OpenStreetMap contributors</a>';

const roads = new TileLayer({
source: new XYZ({
attributions: attributions,
url: 'https://api.maptiler.com/maps/streets/{z}/{x}/{y}.png?key=' + key,
tileSize: 512,
maxZoom: 22,
}),
});

const imagery = new TileLayer({
source: new XYZ({
attributions: attributions,
url: 'https://api.maptiler.com/tiles/satellite/{z}/{x}/{y}.jpg?key=' + key,
maxZoom: 20,
}),
});

const container = document.getElementById('map');

const map = new Map({
layers: [roads, imagery],
target: container,
view: new View({
center: fromLonLat([-109, 46.5]),
zoom: 6,
}),
});

let radius = 75;
document.addEventListener('keydown', function (evt) {
if (evt.which === 38) {
radius = Math.min(radius + 5, 150);
map.render();
evt.preventDefault();
} else if (evt.which === 40) {
radius = Math.max(radius - 5, 25);
map.render();
evt.preventDefault();
}
});

// get the pixel position with every move
let mousePosition = null;

container.addEventListener('mousemove', function (event) {
mousePosition = map.getEventPixel(event);
map.render();
});

container.addEventListener('mouseout', function () {
mousePosition = null;
map.render();
});

// before rendering the layer, do some clipping
imagery.on('prerender', function (event) {
const ctx = event.context;
ctx.save();
ctx.beginPath();
if (mousePosition) {
// only show a circle around the mouse
const pixel = getRenderPixel(event, mousePosition);
const offset = getRenderPixel(event, [
mousePosition[0] + radius,
mousePosition[1],
]);
const canvasRadius = Math.sqrt(
Math.pow(offset[0] - pixel[0], 2) + Math.pow(offset[1] - pixel[1], 2)
);
ctx.arc(pixel[0], pixel[1], canvasRadius, 0, 2 * Math.PI);
ctx.lineWidth = (5 * canvasRadius) / radius;
ctx.strokeStyle = 'rgba(0,0,0,0.5)';
ctx.stroke();
}
ctx.clip();
});

// after rendering the layer, restore the canvas context
imagery.on('postrender', function (event) {
const ctx = event.context;
ctx.restore();
});

界面布局文件index.html代码如下:

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Layer Spy</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://cdn.jsdelivr.net/npm/elm-pep@1.0.6/dist/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>