原文链接及内容

运行界面

图层裁剪示例。

main.js代码如下:

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import Map from 'ol/Map.js';
import OSM from 'ol/source/OSM.js';
import TileLayer from 'ol/layer/Tile.js';
import View from 'ol/View.js';

const osm = new TileLayer({
source: new OSM(),
});

const map = new Map({
layers: [osm],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2,
}),
});

osm.on('prerender', function (event) {
const ctx = event.context;

// calculate the pixel ratio and rotation of the canvas
const matrix = event.inversePixelTransform;
const canvasPixelRatio = Math.sqrt(
matrix[0] * matrix[0] + matrix[1] * matrix[1]
);
const canvasRotation = -Math.atan2(matrix[1], matrix[0]);
ctx.save();
// center the canvas and remove rotation to position clipping
ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2);
ctx.rotate(-canvasRotation);

ctx.scale(3 * canvasPixelRatio, 3 * canvasPixelRatio);
ctx.translate(-75, -80);
ctx.beginPath();
ctx.moveTo(75, 40);
ctx.bezierCurveTo(75, 37, 70, 25, 50, 25);
ctx.bezierCurveTo(20, 25, 20, 62.5, 20, 62.5);
ctx.bezierCurveTo(20, 80, 40, 102, 75, 120);
ctx.bezierCurveTo(110, 102, 130, 80, 130, 62.5);
ctx.bezierCurveTo(130, 62.5, 130, 25, 100, 25);
ctx.bezierCurveTo(85, 25, 75, 37, 75, 40);
ctx.clip();
ctx.translate(75, 80);
ctx.scale(1 / 3 / canvasPixelRatio, 1 / 3 / canvasPixelRatio);

// reapply canvas rotation and position
ctx.rotate(canvasRotation);
ctx.translate(-ctx.canvas.width / 2, -ctx.canvas.height / 2);
});

osm.on('postrender', function (event) {
const ctx = event.context;
ctx.restore();
});

界面布局文件index.html代码如下:

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Layer Clipping</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
#map {
background: transparent;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://cdn.jsdelivr.net/npm/elm-pep@1.0.6/dist/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>