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运行界面

这个例子展示了如何使用postrendervectorContext对要素进行动画处理。在这里,我们选择做一个每次要素被添加到图层的闪光动画。

main.js代码如下:

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import Feature from 'ol/Feature.js';
import Map from 'ol/Map.js';
import Point from 'ol/geom/Point.js';
import View from 'ol/View.js';
import {Circle as CircleStyle, Stroke, Style} from 'ol/style.js';
import {OSM, Vector as VectorSource} from 'ol/source.js';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer.js';
import {easeOut} from 'ol/easing.js';
import {fromLonLat} from 'ol/proj.js';
import {getVectorContext} from 'ol/render.js';
import {unByKey} from 'ol/Observable.js';

const tileLayer = new TileLayer({
source: new OSM({
wrapX: false,
}),
});

const source = new VectorSource({
wrapX: false,
});
const vector = new VectorLayer({
source: source,
});

const map = new Map({
layers: [tileLayer, vector],
target: 'map',
view: new View({
center: [0, 0],
zoom: 1,
multiWorld: true,
}),
});

function addRandomFeature() {
const x = Math.random() * 360 - 180;
const y = Math.random() * 170 - 85;
const geom = new Point(fromLonLat([x, y]));
const feature = new Feature(geom);
source.addFeature(feature);
}

const duration = 3000;
function flash(feature) {
const start = Date.now();
const flashGeom = feature.getGeometry().clone();
const listenerKey = tileLayer.on('postrender', animate);

function animate(event) {
const frameState = event.frameState;
const elapsed = frameState.time - start;
if (elapsed >= duration) {
unByKey(listenerKey);
return;
}
const vectorContext = getVectorContext(event);
const elapsedRatio = elapsed / duration;
// radius will be 5 at start and 30 at end.
// 起始半径为5,结束半径为30。
const radius = easeOut(elapsedRatio) * 25 + 5;
const opacity = easeOut(1 - elapsedRatio);

const style = new Style({
image: new CircleStyle({
radius: radius,
stroke: new Stroke({
color: 'rgba(255, 0, 0, ' + opacity + ')',
width: 0.25 + opacity,
}),
}),
});

vectorContext.setStyle(style);
vectorContext.drawGeometry(flashGeom);
// tell OpenLayers to continue postrender animation
// 告诉OpenLayers继续后期渲染动画
map.render();
}
}

source.on('addfeature', function (e) {
flash(e.feature);
});

window.setInterval(addRandomFeature, 1000);

界面布局文件index.html代码如下:

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Custom Animation</title>
<link rel="stylesheet" href="node_modules/ol/ol.css">
<style>
.map {
width: 100%;
height: 400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<!-- Pointer events polyfill for old browsers, see https://caniuse.com/#feat=pointer -->
<script src="https://cdn.jsdelivr.net/npm/elm-pep@1.0.6/dist/elm-pep.js"></script>
<script type="module" src="main.js"></script>
</body>
</html>