原文链接及内容

WebGL图层上的preender
和postrender
事件可以用来在渲染前后操纵WebGL的上下文。在这种情况下,调用gl.scissor()
方法来根据滑块的位置裁剪顶部图层。
main.js
代码如下:
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| import Map from 'ol/Map.js'; import OSM from 'ol/source/OSM.js'; import TileLayer from 'ol/layer/WebGLTile.js'; import View from 'ol/View.js'; import XYZ from 'ol/source/XYZ.js'; import {getRenderPixel} from 'ol/render.js';
const osm = new TileLayer({ source: new OSM({wrapX: true}), });
const key = 'Get your own API key at https://www.maptiler.com/cloud/';
const imagery = new TileLayer({ source: new XYZ({ url: 'https://api.maptiler.com/tiles/satellite/{z}/{x}/{y}.jpg?key=' + key, attributions: '<a href="https://www.maptiler.com/copyright/" target="_blank">© MapTiler</a> ' + '<a href="https://www.openstreetmap.org/copyright" target="_blank">© OpenStreetMap contributors</a>', maxZoom: 20, }), });
const map = new Map({ layers: [osm, imagery], target: 'map', view: new View({ center: [0, 0], zoom: 2, }), });
const swipe = document.getElementById('swipe');
imagery.on('prerender', function (event) { const gl = event.context; gl.enable(gl.SCISSOR_TEST);
const mapSize = map.getSize();
const bottomLeft = getRenderPixel(event, [0, mapSize[1]]); const topRight = getRenderPixel(event, [mapSize[0], 0]);
const width = Math.round((topRight[0] - bottomLeft[0]) * (swipe.value / 100)); const height = topRight[1] - bottomLeft[1];
gl.scissor(bottomLeft[0], bottomLeft[1], width, height); });
imagery.on('postrender', function (event) { const gl = event.context; gl.disable(gl.SCISSOR_TEST); });
swipe.addEventListener('input', function () { map.render(); });
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界面布局文件index.html
代码如下:
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| <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Layer Swipe (WebGL)</title> <link rel="stylesheet" href="node_modules/ol/ol.css"> <style> .map { width: 100%; height: 400px; } </style> </head> <body> <div id="map" class="map"></div> <input id="swipe" type="range" style="width: 100%"> <script src="https://cdn.jsdelivr.net/npm/elm-pep@1.0.6/dist/elm-pep.js"></script> <script type="module" src="main.js"></script> </body> </html>
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